local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 155008138
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 138003
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -537.196
L3_1.y = 207.189
L3_1.z = 572.474
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.point_type = 1008
L2_1.area_id = 200
L3_1 = {}
L3_1.config_id = 138004
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -562.471
L4_1.y = 209.639
L4_1.z = 571.889
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.point_type = 1008
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 138005
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -565.261
L5_1.y = 209.64
L5_1.z = 572.461
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 10.721
L5_1.y = 23.357
L5_1.z = 358.373
L4_1.rot = L5_1
L4_1.level = 36
L4_1.point_type = 1008
L4_1.area_id = 200
L5_1 = {}
L5_1.config_id = 138006
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -544.216
L6_1.y = 208.087
L6_1.z = 569.868
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.73
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.point_type = 1008
L5_1.area_id = 200
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 138001
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -550.801
L4_1.y = 208.693
L4_1.z = 568.164
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.point_type = 1008
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 138002
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -540.329
L5_1.y = 207.383
L5_1.z = 571.582
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.point_type = 1008
L4_1.area_id = 200
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 138003
L5_1 = 138004
L6_1 = 138005
L7_1 = 138006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
